
Leave wherever the latest pitched battle is occurring and you’ll find there’s no one else around-nobody wanders the weird side corridors, no battle is taking place a hundred meters behind you, no enemies are hiding in that hangar you walked past.

These maps are, as I said, enormous-and yet so much is empty. Wander a bit and you’ll realize otherwise, though. It’s easy to get sucked into ten-person battles and feel a sense of larger scale. DICE does a good job disguising this, mostly by clever use of sightlines and choke points. And with EA selling its usual $50 season pass with (I assume) more maps, the whole thing feels a bit cynical at best.Īnd let’s go back to the fact the game is limited to twenty versus twenty even in its largest modes. So you end up returning to the larger game types and…yeah. Most of the problems from the beta still exist: Awful spawns (especially on Hoth), grenade spam, overpowered one-shot weapons on extremely short cooldowns, et cetera. Especially since, as a shooter, Battlefront has some nasty issues. These modes make for a decently fun break from Walker Assault/Supremacy-particularly Fighter Squadron-but they’re light on spectacle and none feels like something you’d sink an afternoon into. “It’s not space battles but we sort of tried.”

The generic team deathmatch, Drop Zone (an all-infantry point-capture mode), Hero Hunt (where one person spawns as an iconic unit like Luke or Darth Vader and the others try to take them out). But the other modes with the other eight maps all feel like spin-offs, like side attractions with fewer players and fewer features. There are 12 maps in the game, that’s true. In many ways, Battlefront feels even more faithful to the look and feel of the original Star Wars trilogy than George Lucas’s green screen-heavy prequel films. Alien: Isolation is the only licensed game in recent memory with a similarly overt love for its source material. There’s a certain amount of camp that comes from digitally emulating practical effects from forty years ago, but it’s undeniably Star Wars. And perhaps most delightful of all is the stupid Wilhelm scream you’ll occasionally hear from a fallen foe.

AT-STs awkwardly shuffle back and forth, careening half-drunk around the battlefield. Red and green laser beams pew-pew through the air, delightfully old-school sparks erupting wherever they impact. Whether you tromping through the glistening snow of Hoth or the sun-dappled redwoods of Endor, Battlefront looks and sounds like Star Wars, to an incredible degree. Battlefield has always been (at least audio-visually) a technological marvel, and that talent makes it over intact to Battlefront. Neither of those facts should surprise me at this point.
