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Fallout 4 mod merger
Fallout 4 mod merger





– (For manual installs): Install Full Dialogue Interface first and drop the extracted contents into your data folder and then install this mod and replace the fallout4_en.strings in the strings folder. – (For all install methods – following an update to bhaal’s better Sorting): Just follow instructions below – Won’t have to redownload Full Dialogue Interface if you already have it downloaded.

fallout 4 mod merger

– (For all install methods – following an update to Full Dialogue Interface): First redownload Full Dialogue Interface and follow Instructions below. Now included over on Bhaal’s Better Sorting page as an optional download as well.Ĭurrently only supports English - that is all bhaal’s better sorting mod supports. Merged both Full Dialogue Interface + Bhaal’s Better Sorting to work together. Full Dialogue Interface – Bhaal’s Better Sorting Mod Merge P.S: If the original mod you want to merge in another plugin comes with a ba2 file you have to extract the meshes/textures/materials in it, and to do so you can use this tool. Open the BGSM file you want to modify, go to "Material" section and check if the first 3 lines point to the right path for the diffuse (d.dds), normal (n.dds) and specular (s.dds) files.

fallout 4 mod merger

To open and/or edit BGSM files you can use this tool. Once I fixed that I noticed that there were still invisible rifles, then I remembered that unlike Skyrim Fallout 4 uses an additional format for textures: the material file (BGSM format). For example, some time ago I had an invisible gun, I opened the nif model in Nifskope to discover that the texture path under the NiNode > BsTriShape > BSLightingShaderProperty was completely wrong.

fallout 4 mod merger

If you get purple textures or invisible objects you may need to change the texture path of the weapon nif.







Fallout 4 mod merger